Virtual Cheating V: Virtual People

Embed from Getty Images In this last in the virtual cheating series, the focus of the discussion is on virtual people. The virtual aspect is easy enough to define—these are entities that exist
Philosophy News image
Embed from Getty Images In this last in the virtual cheating series, the focus of the discussion is on virtual people. The virtual aspect is easy enough to define—these are entities that exist entirely within the realm of computer memory and do not exist as physical beings in that they lack bodies of the traditional sort. They are, of course, physical beings in the broad sense, existing as data within physical memory systems. An example of such a virtual being is a non-player character (NPC) in a video game. These coded entities range from enemies that fight the player to characters that engage in the illusion of conversation and interaction. As it now stands, these NPCs are quite simple—although players often have very strong emotional responses and even (one-sided) relationships with them. Bioware, for example, excels at creating NPCs that players get very involved with and their games often feature elaborate relationship and romance systems. While these simple coded entities are. . .

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News source: Talking Philosophy

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