Gaming Newcomb’s Paradox III: What You Actually Decide

Newcomb’s Paradox was created by William Newcomb of the University of California’s Lawrence Livermore Laboratory. The dread philosopher Robert Nozick published a paper on it in 1969 and it was
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Robert Nozick (Photo credit: Wikipedia) Newcomb’s Paradox was created by William Newcomb of the University of California’s Lawrence Livermore Laboratory. The dread philosopher Robert Nozick published a paper on it in 1969 and it was popularized in Martin Gardner’s 1972 Scientific American column. In this essay I will present the game that creates the paradox and then discuss a specific aspect of Nozick’s version, namely his stipulation regarding the effect of how the player of the game actually decides. The paradox involves a game controlled by the Predictor, a being that is supposed to be masterful at predictions. Like many entities with but one ominous name, the Predictor’s predictive capabilities vary with each telling of the tale. The specific range is from having an exceptional chance of success to being infallible. The basis of the Predictor’s power also vary. In the science-fiction variants, it can be a psychic, a super alien, or a brain scanning machine. In the. . .

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News source: Talking Philosophy

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